Complete Guide to All the 200+ Warhammer 40,000 Space Marine 2 Weapons

Welcome to the ultimate arsenal exploration of Warhammer 40,000: Space Marine 2. The game features 14 unique primary weapons, ranging from the rapid-fire Auto Bolt Rifle to the formidable Heavy Plasma Incinerator, complemented by 3 specialized secondary weapons, and 5 melee weapons that allow you to slice through the Tyranids swarms and other enemies in the game.
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This guide will provide you with a detailed rundown of each weapon type, helping you choose the right tool for every battle scenario. Dive into the detailed list, strategize your loadout, and prepare to dominate the war-torn landscapes of Space Marine 2.

All Weapon Types and Which Classes Can Use Them

Warhammer 40,000: Space Marine 2 boasts an arsenal of 22 unique weapons, each meticulously crafted to suit various combat situations and player strategies.

More than just a static list, these weapons evolve through gameplay, offering a satisfying progression system that rewards players with enhanced versions as they gain proficiency.

These upgrades visually transform each weapon and boost its capabilities, ensuring that the rewards are tangible and impactful. Additionally, each Space Marine class is equipped with a loadout specifically designed to complement its unique playstyle.

This tailored approach allows for distinctive gameplay experiences, with some classes wielding exclusive weapons while others share arms with their brothers, promoting a diverse and engaging battlefield ecosystem.

It is now up to you to choose which loadout you will use in your story, but once the game is released, you can be sure we will create some meta lists to turn you into an absolute xenos-killing machine and pvp beast!

Primary Weapons List

NoWeapon TypeClass
1.Auto Bolt RifleTactical
2.Bolt RifleTactical
3.Heavy Bolt RifleTactical
4.Stalker Bolt RifleTactical, Sniper
5.Bolt CarbineTactical, Sniper
6.Plasma IncineratorTactical
7.Melta RifleTactical, Vanguard
8.Instigator Bolt CarbineVanguard
9.Oculus Bolt CarbineVanguard
10.Bolt Sniper RifleSniper
11.Las FusilSniper
12.Heavy BolterHeavy
13.Heavy Plasma IncineratorHeavy
14.Multi-MeltaHeavy
The list of Primary Weapons and the classes that can use them.

Secondary Weapons List

NoWeapon TypeClass
1.Bolt PistolAll
2.Heavy Bolt PistolAssault
3.Plasma PistolBulwark, Heavy
The list of Secondary Weapons and the classes that can use them.

Melee Weapons List

No.Weapon TypeClass
1.ChainswordTactical, Assault, Vanguard, Bulwark
2.Power SwordBulwark
3.Power FistAssault, Bulwark
4.Thunder HammerAssault
5.Combat KnifeVanguard, Sniper
The List of Melee Weapons and the classes that can use them.

Grenades List

No.NameWhat it does
1.Frag GrenadeAutomatically detonates after 1.5 seconds and does damage over a medium area.
2.Krak GrenadeSticks to your target and detonates, small area of effect.
3.Melta BombDamage over a wide area, manual detonation.
4.Shock GrenadeContinous damage over a wide area.
every grenade you can use in space marine 2

Every Stat for the weapons in Space Marines 2 explained

  • Firepower: The overall damage output of the weapon.
  • Accuracy: Determines how precise the weapon is, affecting how likely shots are to hit their target, especially at range.
  • Rate of Fire: How quickly the weapon fires rounds in a given time period.
  • Reloading Speed: How fast the weapon can be reloaded.
  • Piercing: The weapon’s ability to penetrate armor or shields.
  • Range: The effective distance the weapon can fire before losing effectiveness.
  • Magazine Capacity: The number of rounds the weapon can hold before needing to reload.
  • Ammo Reserve: The total amount of ammunition the player can carry for the weapon.
  • Venting Speed: For energy weapons, how fast they can cool down after overheating.
  • Strength: For melee weapons, the raw damage dealt with each strike.
  • Speed: How quickly the melee weapon can swing or strike.
  • Cleaving Potential: How many enemies the melee weapon can hit with a single swing.
  • Defence:
    • Block: Reduces damage when blocking attacks but offers limited protection.
    • Balance: A middle-ground stat that allows for some defense and maneuverability.
    • Fencing: The highest level of defense, offering better parrying and counterattack options in melee combat.

Space Marine 2 Weapons List – Every Weapon in the Game, its Variants and Perks

How do you unlock different variants of the weapons and their perks?

As you play, you will accumulate weapon XP, which allows you to unlock weapon upgrades and their associated perks upon reaching specific tiers. Below are the tiers and the required XP:

  • Standard (default)
  • Master-Crafted: 1,500 points
  • Artificer: 7,500 points
  • Relic: 17,000 points

To unlock a Weapon Variant, you must spend Armoury Data.
To unlock Weapon Perks, you will need Mastery Points.

How to earn Armoury Data: You can earn different levels of Armoury Data by playing on various threat levels:

  • Minimal & Average: Reward Master-Crafted Armoury Data.
  • Substantial: Rewards Artificer Armoury Data.
  • Ruthless: Rewards Relic Armoury Data.

How to earn Mastery Points: You will gain Mastery Points by filling the XP gauge of your current weapon tier. Each full gauge rewards 1 Mastery Point, which can be used to unlock a weapon perk. Perks are connected through a “perk tree,” and you can only activate perks that are linked along the path you initially choose starting from the Standard tier.

Stay tuned as we continuously update this list with new additions to the armory. As more weapons are released, we’ll ensure you have the latest information to optimize your loadouts. Keep an eye on this guide to stay ahead in the ever-evolving battleground of Space Marine 2!

Auto Bolt Rifle

The Auto Bolt Rifle is an excellent all-rounder, offering a high rate of fire that does not compromise on impact, making it ideal for dynamic combat scenarios.

As players advance through the game, upgrading this weapon not only refines its rapid-firing capabilities but also enhances its operational stability, ensuring that it remains effective during sustained engagements.

This rifle is particularly well-suited for Space Marines who need to maintain offensive pressure, allowing them to effectively handle multiple threats with speed and precision.

Standard Version

Standard-Issue Auto Bolt Rifle

Mastercrafted Versions

Master-Crafted Alpha Auto Bolt Rifle
Master-Crafted Beta Auto Bolt Rifle

Artificer Versions

Salvation of Bakka Auto Bolt Rifle

Drogos Reclamation Auto Bolt Rifle

Relic Versions

Gathalamor Crusade Auto Bolt Rifle
Ophelian Liberation Auto Bolt Rifle
Auto Bolt Rifle Perks
  • Standard
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Master-Crafted
    Adamant Precision: When your Health is below 30%. Maximum Spread decreases by 25%.
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Perpetual Penetration: Each shot penetrates 1 additional target.
  • Artificer
    Fast Reload: Reload all Weapons 10% faster.
    Divine Might: Damage increases by 10%.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Great Might: Damage increases by 10% against Terminus enemies.
  • Relic
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Perpetual Precision: Maximum Spread decreases by 10%.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.

Bolt Rifle

A cornerstone of Space Marine armament, the Bolt Rifle combines precision and power, making it a solid choice for those who value accuracy over rapid fire. It excels in delivering high-impact shots at medium range, with each upgrade enhancing its lethality and adaptability on the battlefield.

Standard Version

Standard-Issue Bolt Rifle

Mastercrafted Versions

Master-Crafted Bolt Rifle
Master-Crafted with Grenade Launcher Bolt Rifle

Artificer Versions

Drogos Reclamation – Alpha Bolt Rifle
Drogos Reclamation – Beta Bolt Rifle
Salvation of Bakka Bolt Rifle
Salvation of Bakka with Grenade Launcher Bolt Rifle

Relic Versions

Ophelian Liberation – Alpha Bolt Rifle
Ophelian Liberation – Beta Bolt Rifle
Gathalamor Crusade Bolt Rifle
Gathalamor Crusade with Grenade Launcher Bolt Rifle
Bolt Rifle Perks
  • Standard
    Head Hunter: Headshots deal 10% more Damage.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Master-Crafted
    Adamant Precision: When your Health is below 30%, Maximum Spread decreases by 25%.
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Perpetual Precision: Maximum Spread decreases by 10%.
  • Artificer
    Able Reload: After using a Class Ability, the equipped Weapon instantly reloads.
    Able Precision: After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Head Hunter: Headshots deal 10% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Great Might: Damage increases by 10% against Terminus enemies.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Cleaving Fire: Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
  • Relic
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Head Hunter: Headshots deal 10% more Damage.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%

Heavy Bolt Rifle

Designed for those who prefer a hard-hitting approach, the Heavy Bolt Rifle provides increased firepower at the cost of slower firing rates. This weapon is perfect for penetrating the defenses of tougher foes, with upgrades significantly boosting its destructive potential.

Standard Version

Standard-Issue Heavy Bolt Rifle

Mastercrafted Versions

Master-Crafted – Alpha Heavy Bolt Rifle
Master-Crafted – Beta Heavy Bolt Rifle

Artificer Versions

Drogos Reclamation – Alpha Heavy Bolt Rifle
Drogos Reclamation – Beta Heavy Bolt Rifle
Salvation of Bakka – Alpha Heavy Bolt Rifle
Salvation of Bakka – Beta Heavy Bolt Rifle

Relic Versions

Gathalamor Crusade – Alpha Heavy Bolt Rifle
Gathalamor Crusade – Beta Heavy Bolt Rifle
Ophelian Liberation – Alpha Heavy Bolt Rifle
Ophelian Liberation – Beta Heavy Bolt Rifle
Heavy Bolt Rifle Perks
  • Standard
    Head Hunter: Headshots deal 10% more Damage.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Master-Crafted
    Adamant Hunter: When your Health is below 30%. Headshots deal 25% more Damage.
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Perpetual Precision: Maximum Spread decreases by 10%.
  • Artificer
    Able Reload: After using a Class Ability, the equipped Weapon instantly reloads.
    Able Precision: After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Head Hunter: Headshots deal 10% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Great Might: Damage increases by 10% against Terminus enemies.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Cleaving Fire: Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
  • Relic
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Perpetual Penetration: Each shot penetrates 1 additional target.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.

Stalker Bolt Rifle

The Stalker Bolt Rifle is tailored for marksmen seeking stealth and precision. Its silenced shots allow for covert operations, with enhancements focusing on increasing range and damage, making it deadly in sniper roles.

Standard Version

Standard-Issue Stalker Bolt Rifle

Mastercrafted Versions

Master-Crafted – Alpha Stalker Bolt Rifle
Master-Crafted – Beta Stalker Bolt Rifle

Artificer Versions

Salvation of Bakka Stalker Bolt Rifle
Drogos Reclamation Stalker Bolt Rifle

Relic Versions

Gathalamor Crusade Stalker Bolt Rifle
Ophelian Liberation – Alpha Stalker Bolt Rifle
Ophelian Liberation – Beta Stalker Bolt Rifle
Stalker Bolt Rifle Perks
  • Standard
    Fast Reload: Reload all Weapons 10% faster.
    Long Shot: Enemies at a distance of more than 20 metres take 10% more Damage.
  • Master-Crafted
    Adamant Reload: When your Health drops below 30%, the equipped Weapon instantly reloads.
    Survival Instinct: When your Health is below 30%, you deal 25% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Adamantine Grip: Recoil is reduced by 25%
  • Artificer
    Head Hunter: Headshots deal 10% more Damage.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Head Hunter: Headshots deal 10% more Damage.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
  • Relic
    Agile Hunter: After a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.
    Reloaded Restoration: After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
    Great Might: Damage increases by 10% against Terminus enemies
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.

Bolt Carbines

Compact and agile, the Bolt Carbine is favored by Space Marines requiring mobility and close-quarters efficacy. Its upgrades improve handling and rate of fire, allowing for rapid, effective engagements up close. If that’s not what you want though, you also got upgrades to turn it into a dmr, increasing it’s range, damage, but with the draw back of a slower fire rate, thus turning it into a completely new weapon.

Standard Version

Standard-Issue Bolt Carbine

Mastercrafted Versions

Master-Crafted Bolt Carbine

Artificer Versions

Salvation of Bakka Bolt Carbine
Salvation of Bakka Marksman Bolt Carbine
Drogos Reclamation Bolt Carbine
Drogos Reclamation Marksman Bolt Carbine

Relic Versions

Gathalamor Crusade Bolt Carbine
Ophelian Liberation Bolt Carbine
Ophelian Liberation Marksman Bolt Carbine
Bolt Carbine Perks
  • Standard
    Perpetual Precision: Maximum Spread decreases by 10%.
    Great Might: Damage increases by 10% against Terminus enemies.
  • Master-Crafted
    Elusive Precision: After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds.
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Adamantine Grip: Recoil is reduced by 25%.
  • Artificer
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Head Hunter: Headshots deal 10% more Damage.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Head Hunter: Headshots deal 10% more Damage.
    Steel Grip: Killing 10 enemies in rapid succession reduces Recoil by 35% for 5 seconds. Cooldown is 30 seconds.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Divine Might: Damage increases by 10%.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
  • Relic
    Adamant Hunter: When your Health is below 30%. Headshots deal 25% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Gun Strike Reload: After a Gun Strike, the equipped Weapon instantly reloads.
    Perpetual Precision: Maximum Spread decreases by 10%.
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Adamantine Grip: Recoil is reduced by 25%.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
    Divine Might: Damage increases by 10%.

Plasma Incinerator

The Plasma Incinerator is a high-risk, high-reward weapon that deals immense thermal damage. Suited for taking down heavily armored enemies, each tier upgrade boosts its stability and cooldown efficiency, making it increasingly reliable in prolonged fights.

Standard Version

Standard-Issue Plasma Incinerator

Mastercrafted Versions

Master-Crafted – Alpha Plasma Incinerator
Master-Crafted – Beta Plasma Incinerator

Artificer Versions

Salvation of Bakka – Alpha Plasma Incinerator
Salvation of Bakka – Beta Plasma Incinerator
Drogos Reclamation – Alpha Plasma Incinerator
Drogos Reclamation – Beta Plasma Incinerator

Relic Versions

Gathalamor Crusade – Alpha Plasma Incinerator
Gathalamor Crusade – Beta Plasma Incinerator
Ophelian Liberation – Alpha Plasma Incinerator
Ophelian Liberation – Beta Plasma Incinerator
Plasma Incinerator Perks
  • Standard
    Common Cooling: Common Shots generate 10% less Heat.
    Fast Venting: Weapons cool 15% faster.
  • Master-Crafted
    Rapid Cooling: After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
    Perpetual Velocity: Shots Charge 15% faster.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Plasma Collection: Energy reserve of Plasma Weapons increases by 20%.
  • Artificer
    Adamant Velocity: When your Health is below 30%, shots Charge 25% faster.
    Supercharged Shot: Damage from a Charged Shot increases by 10%.
    Common Cooling: Common Shots generate 10% less Heat.
    Charged Cooling: Charged Shots generate 10% less Heat.
    Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Blast Radius: Damage radius of a Charged Shot increases by 5%.
    Fast Venting: Weapons cool 15% faster.
    Blast Radius: Damage radius of a Charged Shot increases by 5%.
  • Relic
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Common Speed: Projectile speed of Common Shots increases by 25%.
    Perpetual Velocity: Shots Charge 15% faster.
    Common Speed: Projectile speed of Common Shots increases by 25%.
    Perfect Radius: After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
    Charged Speed: Projectile speed of Charged Shots increases by 25%.
    Efficient Charge: Charged Shots from Plasma Weapons use 2 less energy.
    Charged Speed: Projectile speed of Charged Shots increases by 25%.

Melta Rifle

Specializing in close-range destruction, the Melta Rifle emits intense thermal blasts that can melt through almost any armor. Its upgrades focus on reducing reload time and increasing effective range, enhancing its utility in tight spaces.

Standard Version

Standard-Issue Melta Rifle

Mastercrafted Versions

Master-Crafted – Alpha Melta Rifle
Master-Crafted – Beta Melta Rifle

Artificer Versions

Salvation of Bakka Melta Rifle
Drogos Reclamation – Alpha Melta Rifle

Relic Versions

Gathalamor Crusade Melta Rifle
Ophelian Liberation Melta Rifle
Ophelian Liberation (Alt Variant) Melta Rifle
Melta Rifle Perks
  • Standard
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Fast Reload: Reload all Weapons 10% faster.
  • Master-Crafted
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Great Might: Damage increases by 10% against Terminus enemies
    Adamant Reload: When your Health drops below 30%, the equipped Weapon instantly reloads.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
  • Artificer
    Divine Might: Damage increases by 10%.
    Extended Magazine: Magazine Size increases by 15% of the maximum
    First Shot:
    The first shot after a Reload deals 10% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier
    Fast Reload: Reload all Weapons 10% faster.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
  • Relic
    Elusive Fire: After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
    Perpetual Fire: Fire Rate increases by 10%.
    Elusive Range: After a perfectly timed Dodge, Effective Range increases by 3 metres for 5 seconds.
    Perpetual Range: Effective Range increases by 1 meter.

Instigator Bolt Carbine

The Instigator Bolt Carbine is a variant designed for tactical flexibility, offering a balance between the rapid fire of a carbine and the range of a rifle. Upgrades enhance its precision and introduce special ammunition types, providing various tactical advantages.

Standard Version

Standard-Issue Instigator Bolt Carbine

Mastercrafted Versions

Master-Crafted – Alpha Instigator Bolt Carbine
Master-Crafted – Beta Instigator Bolt Carbine

Artificer Versions

Salvation of Bakka – Alpha Instigator Bolt Carbine
Salvation of Bakka – Beta Instigator Bolt Carbine
Drogos Reclamation – Alpha Instigator Bolt Carbine

Relic Versions

Gathalamor Crusade – Alpha Instigator Bolt Carbine
Gathalamor Crusade – Beta Instigator Bolt Carbine
Ophelian Liberation Instigator Bolt Carbine
Instigator Bolt Carbine Perks
  • Standard
    Head Hunter: Headshots deal 10% more Damage.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Master-Crafted
    Efficient Hunter: After reloading while having Low Ammo, Headshots deal 35% more Damage for 5 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Reloaded Restoration: After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
    Adamantine Grip: Recoil is reduced by 25%.
  • Artificer
    Finisher Reload: After a Finisher, the equipped Weapon instantly reloads.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Head Hunter: Headshots deal 10% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Great Might: Damage increases by 10% against Terminus enemies.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Cleaving Fire: Shots will penetrate enemy Block Stances dealing 25% of the usual Damage.
  • Relic
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Perpetual Penetration: Each shot penetrates 1 additional target.
    Fast Reload: Reload all Weapons 10% faster.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
    Adamantine Grip: Recoil is reduced by 25%.

Oculus Bolt Carbine

Featuring advanced targeting systems, the Oculus Bolt Carbine is ideal for Space Marines who prioritize accuracy and situational awareness. Upgrades typically enhance its targeting capabilities, allowing for effective engagement of enemies even in cover.

Standard Version

Standard-Issue Occulus Bolt Carbine

Mastercrafted Versions

Master-Crafted – Alpha Occulus Bolt Carbine
Master-Crafted – Beta Occulus Bolt Carbine

Artificer Versions

Salvation of Bakka – Alpha Occulus Bolt Carbine
Salvation of Bakka – Beta Occulus Bolt Carbine
Drogos Reclamation Occulus Bolt Carbine

Relic Versions

Gathalamor Crusade – Alpha Occulus Bolt Carbine
Gathalamor Crusade – Beta Occulus Bolt Carbine
Ophelian Liberation – Alpha Occulus Bolt Carbine
Ophelian Liberation – Beta Occulus Bolt Carbine
Occulus Bolt Carbine Perks
  • Standard
    Perpetual Precision: Maximum Spread decreases by 10%.
    Great Might: Damage increases by 10% against Terminus enemies.
  • Master-Crafted
    Elusive Precision: After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds.
    Fast Reload: Reload all Weapons 10% faster.
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Perpetual Penetration: Each shot penetrates 1 additional target
  • Artificer
    Finisher Reload: After a Finisher, the equipped Weapon instantly reloads.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Divine Might: Damage increases by 10%.
  • Relic
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Perpetual Precision: Maximum Spread decreases by 10%.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.
    Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Great Might: Damage increases by 10% against Terminus enemies.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.

Bolt Sniper Rifle

The Bolt Sniper Rifle is for those who prefer engaging from a distance without sacrificing the iconic explosive impact of bolt weaponry. With each upgrade, it gains better optics and a more stable firing platform, perfect for long-range precision shots.

Standard Version

Standard-Issue Bolt Sniper Rifle

Mastercrafted Versions

Master-Crafted – Alpha Bolt Sniper Rifle
Master-Crafted – Beta Bolt Sniper Rifle

Artificer Versions

Salvation of Bakka Bolt Sniper Rifle
Drogos Reclamation – Alpha Bolt Sniper Rifle
Drogos Reclamation – Alpha Bolt Sniper Rifle

Relic Versions

Gathalamor Crusade Bolt Sniper Rifle
Ophelian Liberation – Alpha Bolt Sniper Rifle
Ophelian Liberation – Beta Bolt Sniper Rifle
Bolt Sniper Rifle Perks
  • Standard
    Fast Reload: Reload all Weapons 10% faster.
    Long Shot: Enemies at a distance of more than 20 metres take 10% more Damage.
  • Master-Crafted
    Finisher Reload: After a Finisher, the equipped Weapon instantly reloads.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Survival Instinct: When your Health is below 30%, you deal 25% more Damage.
    Adamantine Grip: Recoil is reduced by 25%.
  • Artificer
    Head Hunter: Headshots deal 10% more Damage.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Head Hunter: Headshots deal 10% more Damage.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Reloading Immunity: While reloading, you do not lose control from Heavy Hits.
  • Relic
    Agile Hunter: After a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.
    Reloaded Restoration: After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.
    Great Might: Damage increases by 10% against Terminus enemies.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.

Las Fusil

A laser-based weapon that offers pinpoint accuracy and silent operation, the Las Fusil is the sniper’s choice for stealth engagements. Upgrades generally improve beam coherence and range, maximizing its effectiveness as a long-distance eliminator.

Standard Version

Standard-Issue Las Fusil

Mastercrafted Versions

Master-Crafted – Alpha Las Fusil
Master-Crafted – Beta Las Fusil

Artificer Versions

Salvation of Bakka – Alpha Las Fusil
Salvation of Bakka – Beta Las Fusil
Drogos Reclamation Las Fusil

Relic Versions

Gathalamor Crusade Las Fusil
Ophelian Liberation Las Fusil
Ophelian Liberation – Alpha Las Fusil
Las Fusil Perks
  • Standard
    Perpetual Velocity: Shots Charge 15% faster.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
  • Master-Crafted
    Adamant Velocity: When your Health is below 30%, shots Charge 25% faster.
    Head Hunter: Headshots deal 10% more Damage.
    Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Amplification: Radius of Beam Weapons increases by 10%.
  • Artificer
    Head Hunter: Headshots deal 10% more Damage.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
    Head Hunter: Headshots deal 10% more Damage.
    Amplification: Radius of Beam Weapons increases by 10%.
    Great Might: Damage increases by 10% against Terminus enemies.
    Amplification: Radius of Beam Weapons increases by 10%.
  • Relic
    Instant Health: When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5%.
    Perpetual Velocity: Shots Charge 15% faster.
    Charging Immunity: While Charging a shot, you do not lose control from Heavy Hits.
    Brutal Rampage: After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.

Heavy Bolter

The Heavy Bolter is a devastatingly powerful support weapon, ideal for suppressing enemy troops and fortifications. Its upgrades boost its ammunition capacity and feed rate, ensuring that it can lay down a relentless barrage of fire.

Standard Version

Standard-Issue Heavy Bolter

Mastercrafted Versions

Master-Crafted – Alpha Heavy Bolter
Master-Crafted – Beta Heavy Bolter
Master-Crafted – Gamma Heavy Bolter

Artificer Versions

Salvation of Bakka – Alpha Heavy Bolter
Salvation of Bakka – Beta Heavy Bolter
Drogos Reclamation Heavy Bolter

Relic Versions

Gathalamor Crusade – Alpha Heavy Bolter
Gathalamor Crusade – Beta Heavy Bolter
Ophelian Liberation – Alpha Heavy Bolter
Ophelian Liberation – Beta Heavy Bolter
Heavy Bolter Perks
  • Standard
    Fast Venting: Weapons cool 15% faster.
    Perpetual Cooling: Weapon Heating decreases by 10%.
  • Master-Crafted
    Perfect Cooling: After a perfectly timed Dodge, the equipped Weapon is completely cooled.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Heavy Immunity: While in Heavy Stance, you do not lose control from Heavy Hits.
    Contingency Plan: When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%.
    Head Hunter: Headshots deal 10% more Damage.
    Perpetual Penetration: Each shot penetrates 1 additional target.
  • Artificer
    Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Heavy Might: While in Heavy Stance, you deal 15% more Damage.
    Adamant Hunter: When your Health is below 30%. Headshots deal 25% more Damage.
    Heavy Precision: While in Heavy Stance, Maximum Spread decreases by 10%.
  • Relic
    Discipline: When you have Low Ammo, you deal 25% more Damage.
    Fast Venting: Weapons cool 15% faster.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Great Might: Damage increases by 10% against Terminus enemies.
    Efficient Precision: When you have Low Ammo, Maximum Spread decreases by 25%.
    Perpetual Cooling: Weapon Heating decreases by 10%.
    Weapon Strike: Melee Damage increases by 15%.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.

Heavy Plasma Incinerator

An advanced version of the Plasma Incinerator, this weapon delivers larger, more destructive plasma blasts. Upgrades focus on amplifying its power output and reducing overheating risks, making it a battlefield colossus.

Standard Version

Standard-Issue Heavy Plasma Incinerator

Mastercrafted Versions

Master-Crafted – Alpha Heavy Plasma Incinerator
Master-Crafted – Beta Heavy Plasma Incinerator
Master-Crafted – Gamma Heavy Plasma Incinerator

Artificer Versions

Salvation of Bakka – Alpha Heavy Plasma Incinerator
Salvation of Bakka – Beta Heavy Plasma Incinerator
Drogos Reclamation Heavy Plasma Incinerator

Relic Versions

Gathalamor Crusada – Alpha Heavy Plasma Incinerator
Gathalamor Crusada – Beta Heavy Plasma Incinerator
Ophelian Liberation Heavy Plasma Incinerator
Heavy Plasma Incinerator Perks
  • Standard
    Common Cooling: Common Shots generate 10% less Heat.
    Fast Venting: Weapons cool 15% faster.
  • Master-Crafted
    Rapid Cooling: After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
    Heavy Velocity: When in Heavy Stance, shots Charge 10% faster
    Contingency Plan: When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%.
    Plasma Collection: Energy reserve of Plasma Weapons increases by 20%.
    Efficient Charge: Charged Shots from Plasma Weapons use 2 less energy.
  • Artificer
    Adamant Velocity: When your Health is below 30%, shots Charge 25% faster.
    Supercharged Shot: Damage from a Charged Shot increases by 10%.
    Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Heavy Fire: While in Heavy Stance, Fire Rate increases by 15%.
    Weapon Strike: Melee Damage increases by 15%.
  • Relic
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Charged Cooling: Charged Shots generate 10% less Heat.
    Heavy Immunity: While in Heavy Stance, you do not lose control from Heavy Hits.
    Elusive Fire: After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
    Fast Venting: Weapons cool 15% faster.
    Plasma Speed: Projectile speed of Plasma Weapons increases by 50%.

Multi-Melta

The Multi-Melta is akin to a portable inferno, capable of issuing a devastating burst of superheated energy. It is particularly effective against clustered enemies or massive targets, with upgrades enhancing its range and firing speed to ensure it remains a top-tier choice for heavy assault.

Standard Version

Standard-Issue Multi-Melta
Standard-Issue Multi-Melta

Mastercrafted Versions

Master-Crafted – Alpha Multi-Melta
Master-Crafted – Beta Multi-Melta
Master-Crafted – Gamma Multi-Melta

Artificer Versions

Drogos Reclamation – Alpha Multi-Melta
Drogos Reclamation – Beta Multi-Melta
Salvation of Bakka Multi-Melta

Relic Versions

Ophelian Liberation – Alpha Multi-Melta
Ophelian Liberation – Alpha Multi-Melta
Gathalamor Crusade Multi-Melta
Multi-Melta Perks
  • Standard
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Weapon Strike: Melee Damage increases by 15%.
  • Master-Crafted
    Elite Restoration: Killing a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
    Heavy Fire: While in Heavy Stance, Fire Rate increases by 15%.
    Heavy Immunity: While in Heavy Stance, you do not lose control from Heavy Hits.
    Contingency Plan: When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%.
    Perpetual Range: Effective Range increases by 1 meter.
  • Artificer
    Executioner’s Fire: After a Finisher, Fire Rate increases by 25% for 5 seconds.
    Heavy Might: While in Heavy Stance, you deal 15% more Damage
    Executioner’s Range: After a Finisher, Effective Range increases by 3 metres for 5 seconds.
    Fast Regeneration: Killing an enemy restores Armour 0.5 seconds earlier.
  • Relic
    Death Strike: After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
    Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.
    Elite Health: When your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 5%.
    Weapon Strike: Melee Damage increases by 15%.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.

Bolt Pistol

The Bolt Pistol is a staple sidearm for any Space Marine, providing reliable firepower in a compact form. Ideal for emergency situations or when primary weapons run dry, the Bolt Pistol is both durable and deadly at close range. Upgrades to this weapon enhance its accuracy and increase the damage of each bolt, making it a small but mighty tool in the Space Marine arsenal.

Standard Version

Standard-Issue Bolt Pistol

Mastercrafted Versions

Master-Crafted – Alpha Bolt Pistol
Master-Crafted – Beta Bolt Pistol

Artificer Versions

Salvation of Bakka Bolt Pistol
Drogos Reclamation Bolt Pistol

Relic Versions

Gathalamor Crusade Bolt Pistol
Ophelian Liberation – Alpha Bolt Pistol
Ophelian Liberation – Beta Bolt Pistol
Bolt Pistol Perks
  • Standard
    Perpetual Precision: Maximum Spread decreases by 10%.
    Great Might: Damage increases by 10% against Terminus enemies.
  • Master-Crafted
    Elusive Precision: After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds.
    Gun Strike Reload: After a Gun Strike, the equipped Weapon instantly reloads.
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Iron Grip: After a Gun Strike, Recoil is reduced by 35% for 5 seconds.
  • Artificer
    Perpetual Precision: Maximum Spread decreases by 10%.
    Head Hunter: Headshots deal 10% more Damage.
    Divine Might: Damage increases by 10%.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Relic
    Elite Hunter: After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 50% more Damage for 5 seconds
    Head Hunter: Headshots deal 10% more Damage.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
    Divine Might: Damage increases by 10%.

Heavy Bolt Pistol

An upgraded variant of the standard Bolt Pistol, the Heavy Bolt Pistol packs a more substantial punch with each shot, designed to penetrate the armors of tougher foes. With a heavier frame and reinforced components, this pistol is less about rapid fire and more about delivering decisive blows. Enhancements focus on maximizing its stopping power and reducing recoil, allowing for more controlled and effective use in close combat.

Standard Version

Standard-Issue Heavy Bolt Pistol

Mastercrafted Versions

Master-Crafted – Alpha Heavy Bolt Pistol
Master-Crafted – Beta Heavy Bolt Pistol
Master-Crafted – Gamma Heavy Bolt Pistol

Artificer Versions

Salvation of Bakka Heavy Bolt Pistol
Drogos Reclamation – Alpha Heavy Bolt Pistol
Drogos Reclamation – Beta Heavy Bolt Pistol

Relic Versions

Gathalamor Crusade Heavy Bolt Pistol
Ophelian Liberation – Alpha Heavy Bolt Pistol
Ophelian Liberation – Beta Heavy Bolt Pistol
Heavy Bolt Pistol Perks
  • Standard
    Perpetual Precision: Maximum Spread decreases by 10%.
    Great Might: Damage increases by 10% against Terminus enemies.
  • Master-Crafted
    Elite Precision: After killing a Majoris-level or higher enemy with a Melee Weapon, Maximum Spread decreases by 25% for 5 seconds.
    Perpetual Precision: Maximum Spread decreases by 10%.
    Perpetual Penetration: Each shot penetrates 1 additional target.
    Death Strike: After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.
    Close Combat: Enemies at a distance of no more than 15 metres take 10% more Damage.
    Adamantine Grip: Recoil is reduced by 25%.
  • Artificer
    Gun Strike Reload: After a Gun Strike, the equipped Weapon instantly reloads.
    Head Hunter: Headshots deal 10% more Damage.
    Iron Grip: After a Gun Strike, Recoil is reduced by 35% for 5 seconds.
    Extended Magazine: Magazine Size increases by 15% of the maximum.
  • Relic
    Adamant Hunter: When your Health is below 30%. Headshots deal 25% more Damage.
    Honed Precision: Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.
    Tyranid Eliminator: Damage against Tyranid enemies increases by 10%.
    Rapid Health: When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
    Divine Might: Damage increases by 10%.
    Chaos Eliminator: Damage against Chaos enemies increases by 10%.

Plasma Pistol

The Plasma Pistol combines portability with the devastating power of plasma technology. Capable of melting through almost any armor, this weapon is particularly useful against high-value targets. Each upgrade improves its energy containment and recharge rates, reducing the risk of overheating and enabling more frequent use in intense battles.

Standard Version

Standard-Issue Plasma Pistol

Mastercrafted Versions

Master-Crafted – Alpha Plasma Pistol
Master-Crafted – Beta Plasma Pistol

Artificer Versions

Salvation of Bakka Plasma Pistol
Drogos Reclamation – Alpha Plasma Pistol

Relic Versions

Gathalamor Crusade Plasma Pistol
Ophelian Liberation Plasma Pistol
Ophelian Liberation Alt Variant Plasma Pistol
Plasma Pistol Perks
  • Standard
    Common Cooling: Common Shots generate 10% less Heat.
    Fast Venting: Weapons cool 15% faster.
  • Master-Crafted
    Rapid Cooling: After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
    Blast Radius: Damage radius of a Charged Shot increases by 5%.
    Rampage: After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
    Supercharged Shot: Damage from a Charged Shot increases by 10%.
  • Artificer
    Blast Radius: Damage radius of a Charged Shot increases by 5%.
    Perpetual Velocity: Shots Charge 20% faster.
    Great Might: Damage increases by 10% against Terminus enemies.
    Plasma Collection: Energy reserve of Plasma Weapons increases by 20%
    Efficient Charge: Charged Shots from Plasma Weapons use 2 less energy.
  • Relic
    Perfect Radius: After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
    Charged Cooling: Charged Shots generate 10% less Heat.
    Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
    Fast Venting: Weapons cool 15% faster.

Chainsword

The iconic Chainsword is as fearsome in appearance as it is in action, designed to tear through enemy armor and flesh with its motorized, razor-sharp teeth. Upgrades enhance its lethality by increasing the speed and durability of the blades, allowing for a quicker, more resilient performance in the thick of melee combat. Ideal for Space Marines who relish close-quarters battle, this weapon embodies the brutal resolve of its wielder.

Standard Version

Standard-Issue Chainsword

Mastercrafted Versions

Master-Crafted – Alpha Chainsword
Master-Crafted – Beta Chainsword

Artificer Versions

Salvation of Bakka Chainsword
Achortan Oath Chainsword
Drogos Reclamation Chainsword

Relic Versions

Choler’s Teeth Chainsword
Gathalamor Crusade Chainsword
Aquilan Dedication Chainsword
Chainsword Perks
  • Standard
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Perpetual Strength: Melee Damage increases by 5%.
  • Master-Crafted
    Crushing Heel: Enemies hit by Stomp deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
    Perpetual Strength: Melee Damage increases by 5%.
    Swift Recovery: Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Quick Punch, Front Kick, Shoulder Bash, Stomp.
  • Artificer
    Reverberating Impact: Stomp area-of-effect radius increases by 50%.
    Chaos Slayer: Melee Damage against Chaos enemies increases by 10%.
    Hard Target: While performing a Light Combo, you take 15% less Ranged Damage.
    Saw Blade: Light Combo length increases from 4 to 5 strikes.
    Tyranid Slayer: Melee Damage against Tyranid enemies increases by 10%.
    Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%.
  • Relic
    Trampling Stride: After performing a Stomp, hold the attack button to perform an additional Stomp.
    Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%.
    Momentum Gain: Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
    Full Throttle: Switches Punch with Full Throttle. Hold the attack button to prepare the attack Damage increases by 100% per 1 second while preparing.
    Extremis Slayer: Melee Damage against Extremis-level enemies increases by 15%.
    Kill Streak: After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.

Power Sword

The Power Sword is a symbol of noble combat, emitting a disruptive energy field capable of slicing through molecular bonds. Each enhancement of this elegant weapon increases its energy output, allowing for cleaner, more effective cuts through even the toughest of armors. Suited for dueling and precision strikes, the Power Sword is a choice weapon among Space Marines who prefer a blend of tradition and deadly efficiency.

Standard Version

Standard-Issue Power Sword

Mastercrafted Versions

Master-Crafted – Alpha Power Sword
Master-Crafted – Beta Power Sword
Master-Crafted – Gamma Power Sword

Artificer Versions

Salvation of Bakka Power Sword
Achortan Oath Power Sword
Drogos Reclamation Power Sword

Relic Versions

Imperator Blade Power Sword
Warden Blade – Alpha Power Sword
Warden Blade – Beta Power Sword
Gathalamor Crusade Power Sword
Power Sword Perks
  • Standard
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Perpetual Strength: Melee Damage increases by 5%.
  • Master-Crafted
    Master of Offence: After switching sword-combat Style, you deal 20% more Melee Damage for 5 seconds. Cooldown is 10 seconds.
    Perpetual Strength: Melee Damage increases by 5%.
    Momentum Gain: Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.
    Master of Defence: After switching sword-combat Style, you take 20% less Ranged Damage for 5 seconds. Cooldown is 10 seconds.
    Tranquility: While in Power Whirl Stance, you do not lose control upon taking Heavy Hits and you cannot be knocked back.
  • Artificer
    Fencing Blade: Speed Style combo length increases from 4 to 5 strikes.
    Chaos Slayer: Melee Damage against Chaos enemies increases by 10%.
    Hard Target: While performing a Light Combo, you take 15% less Ranged Damage.
    Slashing Blade: Power Style combo length increases from 3 to 4 strikes.
    Tyranid Slayer: Melee Damage against Tyranid enemies increases by 10%.
    Kill Streak: After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
  • Relic
    Reeling Blow: Enemies hit by Power Rake deal 30% less Damage for 4 seconds.Cooldown is 10 seconds.
    Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%.
    Terminus Slayer: Melee Damage against Terminus-level enemies increases by 20%
    Speed Restoration: Speed Style attacks restore 100% more Contested Health.
    Cutting Edge: Power Rake deals 50% more Melee Damage.
    Extremis Slayer: Melee Damage against Extremis-level enemies increases by 15%.
    Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%.
    Power Restoration: Power Style attacks restore 100% more Contested Health.

Power Fist

The Power Fist encapsulates brute force in a gauntlet, designed to crush skulls and armor alike. It incorporates a field generator that exponentially increases the force of each blow, turning a Space Marine’s arm into a wrecking ball. Upgrades typically improve the power field’s efficiency and the fist’s durability, ensuring it can withstand and deliver incredible amounts of punishment.

Standard Version

Standard-Issue Power Fist

Mastercrafted Versions

Master-Crafted – Alpha Power Fist
Master-Crafted – Beta Power Fist

Artificer Versions

Achortan Oath – Alpha Power Fist
Achortan Oath – Beta Power Fist
Achortan Oath – Gamma Power Fist

Relic Versions

Aggamedes’s Gift – Alpha Power Fist
Aggamedes’s Gift – Beta Power Fist
Aggamedes’s Gift – Gamma Power Fist
Power Fist Perks
  • Standard
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Perpetual Strength: Melee Damage increases by 5%.
  • Master-Crafted
    Swift Recovery: Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
    Perpetual Strength: Melee Damage increases by 5%.
    Heavy Preparation: Heavy Attack preparation time is reduced by 30% Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
  • Artificer
    Focused Intention: When your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks
    Chaos Slayer: Melee Damage against Chaos enemies increases by 10%
    Combo: After a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage.
    Rally: When your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment
    Tyranid Slayer: Melee Damage against Tyranid enemies increases by 10%.
    Concussive Impact: Backfist 2 and Thrust Jab 2 area-of-effect radius increases by 50%.
  • Relic
    Tide of Battle: Power Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
    Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%.
    Reeling Blow: Enemies hit by Cannon Punch deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
    Ground Shake: Switches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10- metre radius.
    Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%.
    Heavy Armament: Cannon Punch deals 50% more Damage.

Thunder Hammer

The Thunder Hammer is the epitome of shock and awe on the battlefield, releasing a concussive blast of energy with every strike that can stun and disorient enemies. Upgrading this weapon improves both the magnitude of the shockwave and the resilience of the hammer, enhancing its utility in breaking enemy lines and fortifications with devastating impacts.

Standard Version

Standard-Issue Thunder Hammer

Mastercrafted Versions

Master-Crafted – Alpha Thunder Hammer
Master-Crafted – Beta Thunder Hammer
Master-Crafted – Gamma Thunder Hammer

Artificer Versions

Salvation of Bakka – Alpha Thunder Hammer
Salvation of Bakka – Beta Thunder Hammer
Salvation of Bakka – Gamma Thunder Hammer
Salvation of Bakka – Delta Thunder Hammer

Relic Versions

Ophelian Liberation – Alpha Thunder Hammer
Ophelian Liberation – Beta Thunder Hammer
Ophelian Liberation – Gamma Thunder Hammer
Thunder Hammer Perks
  • Standard
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Perpetual Strength: Melee Damage increases by 5%.
  • Master-Crafted
    Calm Before The Storm: When preparing Aftershock, you take 10% less Ranged Damage.
    Perpetual Strength: Melee Damage increases by 5%.
    Extremis Slayer: Melee Damage against Extremis-level enemies increases by 15%.
    Fast Preparation: Aftershock preparation time is reduced by 30%.
    Shattering Impact: Ground Slam area-of-effect radius increases by 50%.
  • Artificer
    Reclamation: Aftershock and Ground Slam restore 100% more Contested Health.
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Chaos Slayer: Melee Damage against Chaos enemies increases by 10%.
    Hard Target: While performing a Light Combo, you take 15% less Ranged Damage.
    Seismic Chain: After performing a Ground Slam, hold the attack button to perform an additional Ground Slam.
    Perpetual Strength: Melee Damage increases by 5%.
    Tyranid Slayer: Melee Damage against Tyranid enemies increases by 10%.
    Kill Streak: After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
  • Relic
    Patience Rewarded: A fully prepared Aftershock hit restores 1 Armour Segment.
    Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%.
    Reeling Blow: Enemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
    Aftershock Improved: Aftershock gains additional spin.
    Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%.
    Dead End: Pommel Smash deals 50% more Damage.

Combat Knifes

More than a simple blade, the Combat Knife in “Space Marine 2” is a vital tool for utility and last-resort combat. Lightweight and extremely sharp, it is designed for quick, lethal stabs and cuts. Upgrades focus on enhancing the blade’s material for better penetration and edge retention, making it reliably effective when silence and speed are paramount.

Standard Version

Standard-Issue Combat Knife

Mastercrafted Versions

Master-Crafted – Alpha Combat Knife
Master-Crafted – Beta Combat Knife

Artificer Versions

Drogos Reclamation Combat Knife
Salvation of Bakka Combat Knife

Relic Versions

Blood of Vossus Combat Knife
Ophelian Liberation – Alpha Combat Knife
Ophelian Liberation – Beta Combat Knife
Combat Knife Perks
  • Standard
    Armoured Strength: When you have full Armour, Melee Damage increases by 10%.
    Perpetual Strength: Melee Damage increases by 5%.
  • Master-Crafted
    Sharp Impact: Right and Left Skull Crusher area-of-effect radius increases by 50%.
    Perpetual Strength: Melee Damage increases by 5%.
    Kinetic Energy: Each consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds.
  • Artificer
    Shadow Stab: Replace Heavy Swing with Shadow Stab. Hold the Attack button to charge it. Damage increases by 100% per 1 second of charging.
    Chaos Slayer: Melee Damage against Chaos enemies increases by 10%.
    Shoulder Bash: Replace Distant Stab with Shoulder Bash. While evading/sprinting, tap the Attack button to quickly perform an area-of-effect forward attack.
    Tyranid Slayer: Melee Damage against Tyranid enemies increases by 10%.
  • Relic
    Tide of Battle: Power Wave forward distance increases from 4 to 8 metres for Whirlwind Slash.
    Terminus Slayer: Melee Damage against Terminus-level enemies increases by 20%.
    Hard Target: While performing a Light Combo, you take 15% less Ranged Damage.
    Reeling Blow: Enemies hit by Whirlwind Slash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
    Extremis Slayer: Melee Damage against Extremis-level enemies increases by 15%.
    Kill Streak: After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.

Final Tips and Tricks for Mastering Weapons in Warhammer 40,000: Space Marine 2

For those who have made it to the end of this massive article, our team would like to offer some final tips and strategies to help you enhance your performance on the battlefield:

  1. Prioritize Universal Weapon Upgrades: Some weapons are available across multiple classes. Prioritize upgrading these universal weapons first since any improvements will carry over regardless of the class you choose to play. For example, if you upgrade your Melta Rifle to the Relic level as a Tactical Space Marine and later decide to switch to playing a Vanguard, you’ll still have access to the fully upgraded Melta Rifle, ensuring you’re never at a disadvantage.
  2. Adapt Your Loadout to Your Playstyle: Experiment with different weapons to find what best complements your gameplay style. Each class has a unique set of weapons that cater to specific roles on the battlefield. If you prefer stealth and precision, focus on upgrading sniper rifles or carbines that enhance these aspects.
  3. Utilize Cover and Positioning: Stay constantly aware of your environment. Making smart use of cover is essential—it can be the key factor in surviving rather than succumbing to enemy fire. Choose positions that optimize your weapon’s range and precision to take full advantage of your arsenal. Keep in mind you’ll encounter everything from invisible snipers to charging adversaries, mastering your positioning becomes even more critical. Whether you’re outmaneuvering your opponents or leading the charge yourself, remember: your surroundings are tools—use them wisely! Will you be the hunter or the hunted?
  4. Manage Your Resources: Upgrades cost points, which are earned by using your weapons in combat. Plan your upgrades strategically; don’t spread your points too thinly across too many weapons early on. Concentrate on one or two main weapons to enhance your combat effectiveness quickly.
  5. Master Each Weapon’s Unique Traits: Each weapon in “Space Marine 2” has distinct characteristics and optimal use scenarios. For instance, Heavy Weapons are best used against groups of enemies or heavily armored targets, whereas Rapid Fire Weapons excel in close to mid-range skirmishes. Understanding these nuances can greatly enhance your tactical options.
  6. Keep an Eye on Ammunition: Ammunition management is crucial, especially in prolonged fights. Learn the ammo capacities and reload times of your favored weapons. Consider upgrades that increase ammo capacity or decrease reload times to maintain pressure on your foes.
  7. Participate in Community Discussions: Engage with the community to stay updated on the latest strategies and updates. Other players can provide insights and tips that may not be immediately apparent, helping you to refine your approach and discover new techniques.
  8. Practice Makes Perfect: Finally, the more you use a weapon, the better you’ll understand its capabilities and limitations. Regular practice will not only help you improve your aiming and shooting but also how best to maneuver with different weapons in various combat scenarios.

“O God-Emperor, overseer of things all bright, whose power none can resist! Grant me the strength to defeat thy enemies! Grant me the will to defeat the beast! For from your Grace…I SHALL KNOW NO FEAR!

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